Satellite regions | not quite Irukandji

Jai Noel standing in front of the palace on Boobero, 2013

Satellite regions & estates

My satellite regions differ from those in the Kingdom of Irukandji, the virtual continent I had invented and reinvented since 2007, in that they play no part in its virtual history; its fiction and roleplay and in-world story.

These regions existed only between iterations of the estate, but they did share visual aspects of Irukandji. They were times of reinvention when I was looking for new direction or debating whether I remain in virtual worlds. Big picture moments. Aspects from each of these forays definitely migrated to future estates.

That said, they were important. I will probably build more at some future point in time.

All of my satellite regions thus far have been in Second Life. Sort of. I also built my own virtual world in 2015 – Reef VR or the Reef Virtual World – which qualifies as belonging on this list, but it is even more specialised so has its own page.

That’s the techie backend stuff out of the way. Let’s head in-world. 😁

Note: if you are trying to visit the current Irukandji world, the landing sim is Arius on the DigiWorldz grid. The region is hypergrid enabled for easy teleportation from other Open Simulator virtual worlds. If you have the Firestorm viewer, use this link to teleport to Arius.

The stand-alone regions

Amelia Island

Xay Tomsen at Amelia Island in Second Life 2006
  • Size: 6.5536 hectares
  • Grid: Second Life 2006-2007
  • Use: Resort & Shops
  • Terrain: hand terraformed

Amelia Island was my first exposure to virtual worlds, a part-simulator belonging to a land baron back in the day. It predated the Irukandji Continent but without a doubt, was the catalyst for its creation.

Amelia Island was also where I first met the people who would later become my three main estate managers, Andi O, Keppel Sands, and Jai Noel.

These were the days of Second Life v1.0. In reflection – and all gamers feel this way when they look back at early versions – everything appears very cartoonish, but at the time, it was state of the art.

I built my first art gallery and mall on Amelia Island. This is also where I started designing clothing and buildings, and had my first taste of scripting.

Jai Noel, Amelia Island 2007

On the beaches, I offered rentals in a resort I named Chez Xay, and six hundred metres overhead, I built my first club, called CX600.

A few months later when I bought my first sim, Tamita Island, the Chez Xay name would continue there, and the club would be renamed Lava.

Boobero

  • Size: 1.6384 hectares
  • Grid: Second Life 2013
  • Use: Mixed
  • Terrain: SL Mainland

The unfortunately named Boobero sim in Second Life was my last major mainland presence on that grid. From here, I would leap into InWorldz with my first sim on that grid, Avion Beach.

I lasted on Boobero for about three months and it was eventually my frustration with owning a satellite sim on SL mainland that nudged me to leave. It was however a worthwhile experience and I do have some fond memories.

From the unusually extensive photo gallery of Boobero below, you will notice that the architecture etc is classic Irukandji. In hindsight, I was clearly getting ready for another big project πŸ™‚

Julia Creek

  • Size: 3.2768 hectares
  • Grid: Second Life 2013
  • Use: Mixed
  • Terrain: SL Mainland
Boeing place and Collins Class submarine parked on Julia Creek simulator, 2013

Technically not part of Irukandji, Julia Creek was significant in that the pathways and tunnel architecture I created there would go on to feature in Irukandji v2 in InWorldz a few month later.

Julia Creek also gave me a place to berth a few planes and submarine of the Irukandji Navy during my foray into mainland parcels.

My stay at Julia Creek was brief – two months from memory – but combined with my adjoining parcels on Korumburra, it made for a very worthwhile time between owning large estates.

Korumburra

  • Size: 3.2768 hectares
  • Grid: Second Life 2012
  • Use: Mixed
  • Terrain: SL Mainland

Korumburra was a half-sim in Second Life that I leased mainly for the sake of filming. While it didn’t form part of the Irukandji Continent, the theme and residents were the same.

I created quite a lot of machinima atΒ Korumburra, especially for my real-world waxing studio, but have misplaced the original footage. I hope to track it down and include the video segments on this page.

Korumburra was a good place to hide while I got ready for my next big adventure.

Ladyvale

Ladyvale, a satellite region of Irukandji in Second Life
  • Size: 1.6384 hectares
  • Grid: Second Life 2013
  • Use: Mixed
  • Terrain: SL Mainland

Ladyvale was a sim in Second Life which technically wasn’t part of Irukandji. Nonetheless, I’ve included this quarter-sim mainland parcel for posterity’s sake.

Significant new building went on there which would later feature on InWorldz, plus all of my tenants at Ladyvale were basically my Irukandji estate team.

Like my parcels at Korumburra, Boobero, and Julia Creek, my affair with mainland satellite sims provided a brief but beneficial hiatus between Irukandji v1 and v2.

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